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AI Insights · Timothy · September 2022

Top Roguelike Games Performance in Sweden for Q3 2022

Discover how the top 5 Roguelike games performed on a unified platform in Sweden during Q3 2022, including insights on downloads, revenue, and active users.

Top Roguelike Games Performance in Sweden for Q3 2022

During the third quarter of 2022, the top Roguelike games in Sweden demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how the top 5 games fared:

Diablo Immortal from Blizzard Entertainment, Inc. showed a fluctuating pattern in weekly revenue, starting at around $58K and peaking at $62K in early July, before gradually declining to approximately $29K by mid-September. Weekly downloads saw an initial rise, peaking at 4.5K in mid-July, followed by a decline to around 1K by the end of September. The game’s weekly active users decreased from 24.4K at the start of the quarter to about 14.3K by the end.

RAID: Shadow Legends by Plarium Global Ltd experienced a steady increase in weekly revenue, moving from $32.9K to $41.2K over the quarter. Downloads remained relatively stable, with minor fluctuations, peaking at 983 in the last week of September. The game maintained a consistent number of active users, hovering around 3.4K to 3.7K throughout the quarter.

Hero Wars: Alliance RPG from Nexters Global LTD saw significant spikes in weekly revenue, notably reaching $33.6K in late July and $28.5K in mid-September. Downloads increased steadily, peaking at 616 in the last week of September. Weekly active users showed a slight upward trend, increasing from 7.4K to around 8.2K by the end of the quarter.

Idle Heroes - Idle Games by DHGames Limited had a varied revenue pattern, starting at $15.7K and fluctuating before ending at $11.3K. Downloads remained relatively steady, with minor ups and downs, averaging around 300 per week. Active users showed slight fluctuations but remained around the 3.4K mark throughout the quarter.

AFK Arena from Lilith Games displayed a consistent revenue stream, ranging from $9.2K to $14.2K. Downloads were relatively low but consistent, with a peak of 379 in early August. The game had a stable number of active users, starting at 3.9K and ending the quarter at around 3.6K.

These insights are derived from Sensor Tower’s comprehensive data. For more detailed analysis and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022